The first planet features flying and burning dinosaur eggs called wisps, glowing pink bi-pedal lizards with laser pistols, giant robots who fire charged laser blasts and one of several bosses that spawn when you finally reach the teleporter. The enemies vary depending on the stage and range in difficulty depending on your chosen mode between Drizzle (easy), Rainstorm (medium) and Monsoon (hard) or how long you stay alive on each stage as the aliens become increasingly difficult with more of them spawning as you scramble to locate the teleporter off the planet. This aspect of combining abilities reminds me of Call of Duty zombies where I’d want a certain gun before round five or I’d feel like a failure. These upgrades play off each other really well, making me want to find the Will-o-the-Wisp when I find the AtG Missile MK1, for example. Ideally, before escaping the first planet, you are able to spend currency gained from killing enemies and opening barrels on items and equipment such as an Energy Drink which increases your run speed, a Foreign Fruit which can heal you in a time of need or the Will-o-the-Wisp which explodes enemies once they die. Gamers are spawned into stage 1 as a landing craft crashing onto an alien planet with hostile creatures that follow you in trains similar to Diablo. The game starts with one class to choose from called the Commando who’s considered the jack-of-all-trades class that’s reliable in all situations with a Phase Round that pierces through all enemies in a straight line and a Tactical Dive that doubles as a life-saving tool when falling from vast distances. Risk of Rain 2 continues to combine the gaming genres of roguelike and third-person shooter in a science fiction class-based adventure where gamers uncover the truth of each stage as they explore it while coincidentally looking for a portal to escape the planet to go to the next one. Risk of Rain 2 Overflows With Entertaining Gameplay
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