And, as I quickly learned, that’s not very long at all. I can stay in the moment only for as long as I can keep my eyes open. Each time I finish navigating these interactive bits, a ticking metronome appears at the bottom of the screen, letting me know that the next time I blink, I’ll be kicked out of this memory and move on to the next one, regardless of whether the scene has finished playing out. I can also influence Ben’s life in limited ways by placing my cursor over an eye icon and blinking to select my decision. As I watch each flashback play out, interspersed within them are segments where I can interact with the environment using my cursor. Through his retelling, Benjamin’s life story literally becomes a series of “blink and you miss it” moments. Or else it’s a one-way ticket to seagull squalor. Fail to impress her, and you’re doomed to live out the rest of eternity as a seagull, endlessly squawking along with other rejects.Īs if these aren’t already enough pressure, the gatekeeper can see through lies in an instant, the ferryman warns, so the tale of your life must be a truthful one. The gatekeeper’s judgement determines Benjamin’s fate: entertain her with a grand tale about your life and how you crossed over to the other side, and you’re rewarded with a spot in her heavenly city. You play as Benjamin Brynn, a lost soul being ferried to the afterlife by a world-weary bipedal dog who fishes up other lost souls to present their stories before the gatekeeper.
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